Can you tell me about yourself. How did you decide you wanted to be an artist? 

I was born in Queens, NY. I originally studied to work in the video games and entertainment industry. I wanted to make commercials or work for Pixar. So my first aesthetic interests were not traditional painters, sculptors, or even video artists, but video game designers and science fiction movies. But rather than pursuing a commercial, entertainment or technical career in 3D modeling, I became more interested in its ability to work in the analogical space of contemporary art, specifically in video art as well as sculpture through 3D printing.

In this ever changing world, do you believe that video art will always remain contemporary?

I think artists have always approached new technologies in exciting ways and have consistently shown everyone else whats possible with those technologies. I operate as video artist, but I don’t use video, I use computer animation. But I think the lineage is still there. Iconic video artists like Matthew Barney and Bill Viola were big influences on how I approached my art making, even though my process was completely different. There is so many exciting things happening in video art, look at the work of Hito Steyerl or Takeshi Murata.